Manifesting IMU Studios Inc. Video Game Business Plans

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IMU STUDIOS Inc.
Balfour, British Columbia, Canada
Robert Strutin
Founder, Producer
(7)
4
Project
Academic experience
200 hours per learner
Learner
Anywhere
Intermediate level

Project scope

Categories
Project management Market expansion Product or service launch Software development
Skills
influencer marketing storyboarding marketing product lining
Details

The main goal of this project is to manifest the video game business plans of IMU Studios Inc. This includes developing the Virtual Goods product line as planned, establishing the Influencer Marketing Tool, and driving gamers to the online marketplace to redeem game gear codes.


This will involve several different steps for the students, including:


- Driving the development of our Virtual Goods marketplace product line as planned.


- Testing the developing marketplace and making improvements based on feedback.


- Establishing the Influencer Marketing Tool based on scripts and storyboards


- Drive gamers to the online marketplace by expanding our Influencer Marketing Tool use

Deliverables

By the end of the project, students should demonstrate:


- Understanding of vital trends in the video game industry.


- Understanding our Virtual Goods product line and Play, for Profit systems


- Use of our Influencer Marketing Tool.


- Development of marketing systems to redeem game gear codes.


- Testing the developed system and making improvements based on feedback.



Final deliverables should include:


- All source code.


- A written report explaining the design process and outcomes.


Mentorship

Our leadership will be available online to lead, answer all questions, and direct learners through all stages of progress based on our Business Plans.

About the company

Company
Balfour, British Columbia, Canada
11 - 50 employees
Entertainment, Technology, Media & production

IMU Studios Inc. was founded when visionary game developer Robert Strutin’s market research revealed fresh opportunities much larger that just the video game industry, crossing market lines of gameplay, fun, investment, Virtual Goods, and eSports, to create a highbred model that will greatly benefit you.