Software Construction and Evolution

ESOF-5232-WA
Closed
Lakehead University
Thunder Bay, Ontario, Canada
Ayman Diyab
Assistant Professor
(3)
4
Timeline
  • March 3, 2021
    Experience start
  • March 2, 2021
    Project Scope Meeting
  • March 16, 2021
    Progress Meeting
  • April 2, 2021
    Experience end
Experience
3/3 project matches
Dates set by experience
Preferred companies
Anywhere
Any
Any industries
Categories
Information technology Data analysis
Skills
data analysis research software testing
Learner goals and capabilities

Would you like to understand better how to manage your software from conception to implementation? In this project, students working in teams will explore and analyze concepts, methods and techniques for supporting the construction, evolution, and maintenance of software systems, including machine learning systems and programs. Topics include the construction of software components identified and described in design documents; code implementation and reuse; software testing and Software Quality Assurance; methods and techniques to allow a software system to evolve and survive.

Projects that students can work on: Software engineering and computer programming projects.

Learners
Graduate
Any level
8 learners
Project
30 hours per learner
Learners self-assign
Teams of 2
Expected outcomes and deliverables

The final project deliverables might include:

  1. A 10-15 minute presentation of key findings and recommendations.
  2. A detailed report including their research, analysis, insights, and recommendations.
  3. Programming code, software analysis and design diagrams, data analytics results, etc.
Project timeline
  • March 3, 2021
    Experience start
  • March 2, 2021
    Project Scope Meeting
  • March 16, 2021
    Progress Meeting
  • April 2, 2021
    Experience end
Project Examples

Candidate projects include: Computer programming projects (Java, Python, etc.), machine learning/data analytics projects, and software engineering projects.

Project activities might include but are not limited to:

  • Explaining the fundamental principles in Object Oriented Programming (inheritance, polymorphism, dependency, association, composition, aggregation, etc...) and their merit in good software design
  • Recognizing, analyzing and using abstraction and decomposition to construct software systems that solve real problems.
  • Applying appropriate refactoring techniques to resolve design problems in code.
  • Organizing and developing software user documentation that enhances long-term software viability.
  • Applying appropriate design patterns, architectural patterns, and formal specifications for building software products from specifications and systematically changing them to meet evolving requirements.
  • Using systematic exception handling and other techniques in promoting fault-tolerance.
  • Explaining and putting into practice test-driven development.
  • Describing software evolution approaches such as reverse engineering, reengineering, and restructuring
  • Applying appropriate reverse engineering techniques to recover software design.
Companies must answer the following questions to submit a match request to this experience:

Be available for a phone/Zoom call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.

Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.

Provide an opportunity for students to present their work and receive feedback.

Provide relevant information/data as needed for the project.